MasterCAMX3教案三维实体造型_三维实体造型教学设计

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Master CAM三维实体造型

实训任务书

加工十一班

任课教师: 李 树 清

目录

一、圆球、圆柱 ·························································································································4

(一)、任务内容 ····················································································································4

(二)、任务目的: ················································································································4

(三)、任务实施: ················································································································4

(四)、任务相关知识 ············································································································5

二、圆锥 ·····································································································································5

(一)、任务内容 ····················································································································5

(二)、任务目的 ····················································································································6

(三)、任务实施 ····················································································································6

(四)、任务相关知识 ············································································································7

(五)、任务练习与拓展 ········································································································8 三.实体旋转 ·····························································································································8

(一)、任务内容 ····················································································································8

(二)、任务目的 ····················································································································8

(三)、任务实施 ····················································································································8

(四)、任务相关知识 ·········································································································· 10

(五)、任务练习与拓展 ······································································································ 11

四、实体倒角 ··························································································································· 12

(一)、任务内容 ·················································································································· 12

(二)、任务目的 ·················································································································· 12

(三)、任务实施 ·················································································································· 13

(四)、任务相关内容 ·········································································································· 15

(五)、任务练习与拓展 ······································································································ 15

五、布尔运算—结合 ················································································································ 16

(一)、任务内容 ·················································································································· 16

(二)、任务目的 ·················································································································· 16

(三)、任务实施 ·················································································································· 16

(四)、任务相关知识 ·········································································································· 17

六、布尔运算—切割 ················································································································ 17

(一)、任务内容 ·················································································································· 17

(二)、任务目的 ·················································································································· 17

(三)、任务实施 ·················································································································· 17

(四)、任务相关知识 ·········································································································· 18

七、布尔运算—交集 ················································································································ 18

(一)、任务内容 ·················································································································· 18

(二)、任务目的 ·················································································································· 18

(三)、任务实施 ·················································································································· 18

(四)、任务相关知识: ······································································································ 19

(五)、任务练习与拓展: ·································································································· 19

八、综合实体: ······················································································································· 19

(一)、任务内容 ·················································································································· 19

(二)、任务目的 ·················································································································· 20

(三)、任务实施 ·················································································································· 20

(四)、任务练习与拓展 ······································································································ 24

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一、圆球、圆柱

(一)、任务内容:根据图1-1利用圆球和圆柱体创建如图1-2所示哑铃实体

图1-1

图1-2

(二)、任务目的:

1.掌握三维实体(圆柱体、球体)的基本创建方法。2.能利用这两个基本图形创建复杂的图形。

(三)、任务实施:

1.单击文件工具栏中的【新建文件】按钮按钮,单击基本实体按钮,选择,在工具栏中单击等角视图,出现如图1-3所示的对话框,单击坐标原点在对话框中输入球体半径20单击【实体】,创建半径为20的球体如图1-4所示。

图1-3

图1-4 2.选择视角为右视图如图1-5所示。

3.基本实体按钮,选择,在坐标值为(80,0,0)处创建同样的圆球,出现圆柱体对

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话框,参数设置如图1-6所示(注意:单击实体,选择Y轴),选择【布尔运算-结合】,最终图形如图1-7所示。

图1-5

图1-6

图1-7

(四)、任务相关知识:

1.圆球和圆柱体有实体和曲面之分

2.圆球和圆柱体的旋转角度均为0到360度

二、圆锥

(一)、任务内容:根据图1-8和图1-9利用圆锥体创建如图1-10所示实体图形

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图1-8(中间大圆锥体)

图1-9(周边小圆锥体)

图1-10(小圆锥体共5个)

(二)、任务目的:

1.掌握三维实体中圆锥体的基本创建方法。2.能利用该图形创建复杂的图形。

(三)、任务实施:

1.单击文件工具栏中的【新建文件】按钮按钮,单击基本实体按钮,选择,在工具栏中单击等角视图,出现如图1-11所示的对话框,单击坐标原点在对话框中输入图1-11所示参数,单击【实体】,创建如图1-12所示的圆锥体。

2.再次单击,根据图1-11所示参数在点(20,0,0)处创建基部半径为10,顶部半径为5,高为10的圆锥体,如图1-13所示

3.选择旋转命令击,将小圆锥体复制4个,参数设置如图1-14所示,单,选择【布尔运算-结合】,最终图形如图1-15所示。

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图1-11

图1-12

图1-13

图1-14

图1-15

(四)、任务相关知识:

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1.圆锥体有实体和曲面之分 2.圆锥体的旋转角度为0到360度

(五)、任务练习与拓展: 利用基本实体命令创建如下图所示实体

1.三.实体旋转

(一)、任务内容:根据图2-1利用旋转实体命令创建如图2-2所示实体

图2-1

图2-2

(二)、任务目的:

1.了解三维实体中【实体旋转】的基本创建方法。2.掌握【旋转操作】和【薄壁设置】等命令的使用。

(三)、任务实施:

1.单击文件工具栏中的【新建文件】按钮。

2.然后单击【绘制任意线】按钮,创建如图2-3所示的二维图形。,在工具栏中单击前视图按钮

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图2-3

3.选择【实体】/【实体旋转】命令或单击实体设计工具栏中的【实体旋转】按钮打开【串联选项】对话框,绘图区系统提示,选取如图2-4所示的串连.,单击串连按钮

图2-4

图2-5 4.选取串联曲线后,单击【串联选项】中确定按钮示,然后单击工具栏中【等角视图】。,绘图区系统提,如图2-5所示,出现方向对话框如图2-6所示,单击

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图2-6

图2-7 5.在出现的【旋转实体的设置】对话框中,参数设置如图2-7所示,再次单击示:,并且单击工具栏中【图形着色】按钮,实体如图2-8所

图2-8

(四)、任务相关知识:

1.【旋转实体】是将二维截面图形绕中心轴线旋转一定角度后,由截 面图形运动轨迹所形成的实体模型。

2.【旋转实体的设置】对话框中【旋转】选项卡: 1).【旋转操作】选项组:

【建立实体】:按照设定的参数创建一个实体模型。

【切割实体】:按照设定的参数切割一个实体模型。

【增加凸缘】:按照设定的参数为实体模型增加浮雕。

2).【角度/轴向】选项组:

在【起始角度】和【终止角度】文本框中输入角度的设定值指定旋转的角度。

【重新选取】按钮用于重新设定旋转轴。

【换向】复选框用于自动生成反方向旋转的实体。

3.【旋转实体的设置】对话框中【薄壁】选项卡:设置与挤压内容相同。例:将上图创建为薄壁实体

1.将图3-7所示的【旋转实体的设置】对话框参数设置如图2-9所示,单击【薄壁设置】按钮出现如图2-10所示对话框,单击确定按钮,薄壁实体如图2-11所示。

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图2-9

图2-10

(五)、任务练习与拓展:

1.利用旋转命令创建如下图所示图形

图2-11

2.利用旋转命令创建如下图所示图形

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四、实体倒角

(一)、任务内容:绘制图3-1所示图形,利用【单一距离倒角】将其上表面倒角半径为5,利用【不同距离倒角】绘制图3-2所示图形和利用【距离/角度倒角】绘制图3-3所示图形,将其上表面倒角半径为5

图3-1

图3-2

图3-3

(二)、任务目的:

1.掌握单一距离倒角、不同距离倒角、距离/角度倒角的基本操作方法。2.掌握实体倒角的各参数的设置

徐水职教中心机械加工工专业

(三)、任务实施:

1.单一距离倒角

1).选择【实体】/【倒角】/【单一距离】命令,或单击实体设计工具栏中的【单一距离】按钮2).绘图区系统提示。

选取实体表面,按回车键,出现如图3-所示的对话框,设置倒角距离为5,单击3).图3-5是图3-6倒角后的效果。

3-4

图3-5

2.不同距离倒角

图3-6 1).选择【实体】/【倒角】/【不同距离】命令,或单击实体设计工具栏中的【不同距离】按钮2).绘图区系统提示

选取实体表面,按回车键,出现如图3-7

所示的对话框,设置第一倒角距离为4,第二倒角距离为8,单击3).图3-9是图3-8矩形倒角后的效果图。

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图3-7

图3-8

3.距离/角度倒角

图3-9 1).选择【实体】/【倒角】/【距离/角度】命令,或单击实体设计工具栏中的【距离/角度】按钮2).绘图区系统提示。

选取实体表面,按回车键,出现如图3-10

所示的对话框,设置第一倒角距离为5,角度为45度,单击3).图3-12是图3-11矩形倒角后的效果图。

图3-10

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图3-11

图3-12

(四)、任务相关内容:

1.倒角是在实体的边线处生成一个有一定角度的斜面,倒角有单一距离倒角、不同距离倒角、距离/角度倒角三种方法。

2.单一距离倒角:在倒角的两个表面截取相同的长度时,指定一个距离来倒角。

3.不同距离倒角:在倒角的两个表面截取不同的长度时,指定两个距离来倒角。

4.距离/角度倒角:在倒角的一个表面截取一定长度,并以一定的角度修剪另一表面时,需要指定距离和角度进行倒角。

(五)、任务练习与拓展:

1.拉伸实体,并且倒角和倒圆角

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五、布尔运算—结合(一)、任务内容:利用【布尔运算—结合】命令创建图4-1所示图形

图4-1

(二)、任务目的:掌握布尔运算中结合运算的相关知识。

(三)、任务实施:

1).单击文件工具栏中的【新建文件】按钮按钮,选择,然后选择

以原点创,在工具栏中单击等角视图2).单击基本实体按钮建如图4-2所示图形

3).选择【布尔运算—结合】命令,出现,选中长方体和圆柱体,按回车键,长方体实体和圆柱体实体结合为一个实体。

4).线架实体原形如图4-3所示,线架实体最终图形如图4-4所示。

图4-2

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图4-3

(四)、任务相关知识:

图4-4

1.实体并集运算是指将图形中已存在的、部分重叠(至少共面)的多个三维实体无缝的连接成一个实体。

六、布尔运算—切割

(一)、任务内容:利用【布尔运算—切割】命令创建图4-5所示图形

图4-5

(二)、任务目的:掌握布尔运算中切割运算的相关知识。

(三)、任务实施:

1).单击文件工具栏中的【新建文件】按钮按钮。,选择

和画多边形,利用挤出命令创,在工具栏中单击等角视图2).单击基本实体按钮建如图4-6所示图形

3).选择【布尔运算—切割】命令,选中球体和六方体,按回车键

4).创建最终图形如图4-7所示。,出现

徐水职教中心机械加工工专业

图4-6

图4-7

(四)、任务相关知识:

1.实体差集运算是指两个实体有部分重叠,或者一个实体完全包含了另一个实体,可以从该实体中挖去一个实体,从而在该实体中产生一个凹坑,甚至一个空洞。

七、布尔运算—交集

(一)、任务内容:利用【布尔运算—切割】命令根据图4-8创建图4-9所示图形

图4-8

图4-9

(二)、任务目的:掌握布尔运算中交集运算的相关知识。

(三)、任务实施:

1).单击文件工具栏中的【新建文件】按钮按钮。,选择

和,在工具栏中单击等角视图2).单击基本实体按钮所示图形,创建如图4-103).选择【布尔运算—交集】命令,出现

徐水职教中心机械加工工专业,选中球体和圆柱体,按回车键

4).创建最终图形如图4-11所示

图4-10

图4-11

(四)、任务相关知识:

1.交集运算是获得两个实体的重叠部分,仅有公共面而没有重叠的两个实体无法通过交集运算,获得它们的公共平面(曲面)。

(五)、任务练习与拓展:

1.利用挤出,布尔运算等命令创建如图所示图形

八、综合实体:

(一)、任务内容:创建烟灰缸的三维造型,如图1所示

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图1

(二)、任务目的:

1.掌握挤出命令在实际图形中的运用。2.熟悉倒圆角命令的使用 3.掌握抽壳命令的运用

(三)、任务实施:

1).单击文件工具栏中的【新建文件】按钮钮键,按绘制矩形的快捷键,在工具栏中单击俯视图按

进行绘制长宽各为50的矩形,再按矩形的快捷进行绘制长宽各为40的矩形,对其倒圆角,半径为10,并对其进行定位于原点。如图2所示。

图2 2).选择菜单栏中的【实体】/【挤出】命令,弹出串联选项对话框如图3所示,并选择串联的快捷键,选择串联曲线50X50的矩形,再按下确定

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键,弹出实体挤出的设置对话框,如图4所示。并做以下设置:选中增加拔模角的复选框,设置角度为18度;选朝外的复选框;挤出的距离设置为20mm,再按确定键,得到图5的结果。

图3 图4

图5 3)、再次选择菜单栏中的【实体】/【挤出】命令,弹出串联选项的对话框(图6),并选择串联的快捷键定键,选择串联曲线40X40的矩形,并按下确,弹出实体挤出的设置对话框(图7),并对其做以下设置:增加拔模

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角的复选框角度设为10度;去除朝外的复选框;挤出的距离设置为18;选中 “切割实体”复选框,按确定键

得到图8所示结果。

图6

图7

图8(4)、分别选择

和,在原点各画半径为3的圆,然后执行菜单栏中的【实体】/【挤出】命令,弹出串联选项的对话框,如图6所示。并选择串联的快捷键,选择串联曲线R3圆,再按下确定键,弹出实体挤出的设置对话框如图9所示,并对其做以下设置:去除增加

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拔模角的复选框;选中“切割实体”和“两边同时延伸”的复选框再按确定键。再经过步骤(4)选择另串联曲线R3圆,得到如图10所示的图形。

图9

图10(5)、执行菜单栏中的【实体】/【倒圆角】命令,选择选择面,单击需要倒角的面,按回车键出现如图11所示图形,单击,图形如图12所示。

图11 图12 6).单击实体抽壳命令实体的底平面,按回车键,确定。,出现,选择 7).单击烟灰缸底平面,最终实体如图13所示(图14为烟灰缸底平面视图)。

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图13

图14

(四)、任务练习与拓展:

1.下图为玩具盒盖,材质为塑料,试做出其实体。

2.利用直线命令、圆弧命令、矩形命令和椭圆命令绘制台灯罩线架,并利用旋转实体命令、扫描实体命令和拉伸实体命令绘制三维实体模型。

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机动练习题:

练习1-基本实体

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练习2-基本实体

练习3-挤出实体与布尔运算

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练习4-挤出实体与布尔运算

练习5-旋转建模

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练习6-扫描实体

练习7-实体薄壳

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练习8-综合练习

练习9-综合练习

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